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Creation of maxi images

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  • Creation of maxi images

    It would be excellent if Daemon tools had a feature that would create "maxi" images.

    Here's how I see it working:
    1) User has functioning full image (i.e. they can play the game with it, without emulation for simplicity).
    2) User selects an output file (safe to assume binary image format)
    3) Daemon tools creates said file full of zeroes.
    4) User starts their game.
    5) On virtual device read, Daemon tools writes any requested data to the correct position in the specified file (the same offset as in the source image).
    6) In theory, the specified file should now be a valid disk image.

    There may be a little image file format overhead when initially creating the zeroed image, but I doubt it would be much trouble.

    I would think that, supposing this is truely viable, this method would be capable of easily defeating any copy protection scheme currently in existence.

    I get the feeling that daemon tools might not want to actually implement this feature, as it may appear to be too far in a grey legal area, but at least put in a way for developers to hook into the image file reads.

    Feel free to flame/comment.
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