i used to play sacred with an rmps copy and, since 1.6 in conjunction with daemonscript, as described in some other thread.
today i read a lot about blacklists of daemonscript. though i cannot conform this, i wrote a small script for the windows scriptting host. perhaps you'll need to adjust the folder to correctly locate the d-tools.
place in in your game folder and execute it. needs windows scripting host to run. wonder if they'll blacklist that, too!
save the following as sacred.js in your game folder
//SCRIPT
RunSacred();
function RunSacred()
{
var WSHShell = WScript.CreateObject("WScript.Shell");
var i;
WSHShell.Run("c:\\Programme\\D-Tools\\daemon.exe -rmps on",1,1)
WSHShell.Run("sacred.exe",1,0)
for (i=0; i<50; i++)
{
WScript.Sleep(500)
WSHShell.Run("c:\\Programme\\D-Tools\\daemon.exe -rmps on")
}
}
//END SCRIPT
works fine!
today i read a lot about blacklists of daemonscript. though i cannot conform this, i wrote a small script for the windows scriptting host. perhaps you'll need to adjust the folder to correctly locate the d-tools.
place in in your game folder and execute it. needs windows scripting host to run. wonder if they'll blacklist that, too!
save the following as sacred.js in your game folder
//SCRIPT
RunSacred();
function RunSacred()
{
var WSHShell = WScript.CreateObject("WScript.Shell");
var i;
WSHShell.Run("c:\\Programme\\D-Tools\\daemon.exe -rmps on",1,1)
WSHShell.Run("sacred.exe",1,0)
for (i=0; i<50; i++)
{
WScript.Sleep(500)
WSHShell.Run("c:\\Programme\\D-Tools\\daemon.exe -rmps on")
}
}
//END SCRIPT
works fine!
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