I was wondering how does the SF3 CD test works...
The protection of games' files takes place not in the factory, where the CDs are manufactured... but on the SF3 protection servers... so if really SF3 reads the physical structure of the CD how does it take the CD structure's sample...
And second thing... The protection is supposed to read the times needed to read the specific sectors of the disc... But every DVD reader and writer have different seek times different read speeds... so the read times would differ on every optical drive... plus with time the drive is less accurate... that would mean that the games won't run anymore...
There's something strange about this... there must be something hidden on the CD... and the SF3 developers clouded ppl's eyes with the physical structure shit...
I don't know if I'm right or wrong... I'm just wandering... It would be great if someone experienced could explain how it works....
The protection of games' files takes place not in the factory, where the CDs are manufactured... but on the SF3 protection servers... so if really SF3 reads the physical structure of the CD how does it take the CD structure's sample...
And second thing... The protection is supposed to read the times needed to read the specific sectors of the disc... But every DVD reader and writer have different seek times different read speeds... so the read times would differ on every optical drive... plus with time the drive is less accurate... that would mean that the games won't run anymore...
There's something strange about this... there must be something hidden on the CD... and the SF3 developers clouded ppl's eyes with the physical structure shit...
I don't know if I'm right or wrong... I'm just wandering... It would be great if someone experienced could explain how it works....
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