I woke up this morning and I found myself someway confused...
Can anybody clarify the following matter to me?
Before ISOprotect in the latest versions of sf, we could use mini-images with a correct mds to play games.
But why could NOT we use the full image? Sf check didn't pass with a full image, maybe because the hd speed is different from a cd/dvd drive and doesn't give a valid result (timings / angle) to the check?
Does isoprotect only check for the presence of real files?
In this case, we could burn (if a mounted full image doesn't work) the image with rmps and play again.
But I guess here the RMPS blacklisting came...
So we are stick to the usb 2.0 trick.
Please tell me if my history is correct, and try and answer my first question.
Because if it's a problem of hd speed and timings, I can't figure out how an IDE emulation such as the one in the next dt4 could work out the problem.
But probably this last subject has to be kept secret...
Can anybody clarify the following matter to me?
Before ISOprotect in the latest versions of sf, we could use mini-images with a correct mds to play games.
But why could NOT we use the full image? Sf check didn't pass with a full image, maybe because the hd speed is different from a cd/dvd drive and doesn't give a valid result (timings / angle) to the check?
Does isoprotect only check for the presence of real files?
In this case, we could burn (if a mounted full image doesn't work) the image with rmps and play again.
But I guess here the RMPS blacklisting came...
So we are stick to the usb 2.0 trick.
Please tell me if my history is correct, and try and answer my first question.
Because if it's a problem of hd speed and timings, I can't figure out how an IDE emulation such as the one in the next dt4 could work out the problem.
But probably this last subject has to be kept secret...
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