As you keep postponding it, it gets more useless with time.
Now, we have SR7 Stop and SD4 Hide, 2 tools which allow us to work with those 2 protections using DT V3.47 or Alcohol 120% with not problems at all. If you would have released DT V4 on time, it would have been revolutionary, but now, it just looks like you combined everything into one software, which is more convinient, but not something to really expect to.
So my point/question is: How does DT V4 will differentiate from those combinations that I mentioned before besides combining it?
Now, we have SR7 Stop and SD4 Hide, 2 tools which allow us to work with those 2 protections using DT V3.47 or Alcohol 120% with not problems at all. If you would have released DT V4 on time, it would have been revolutionary, but now, it just looks like you combined everything into one software, which is more convinient, but not something to really expect to.
So my point/question is: How does DT V4 will differentiate from those combinations that I mentioned before besides combining it?





I'm also wondering exactly what the difference between DT4 and DT4Pro will be in terms of StarForce emulation since they will both support it, but via different methods. Although again I suppose that's part of the secret. Oh well, I should just enjoy the fact that I can finally play an SF-protected game without having to disconnect my IDE drives every time. Yeesh, what a pain.
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