I am not sure if this is really a bug - more likely a not 100% emulation:
Short bug description: NTFS-Compressed Image of Starforce Game does not work
How to reproduce: compress a working image of a Starforce game and try to launch - it fails at least on my system
Details: I'm working with a good image of UFO-Aftershock (Starforce 3.6 afaik). When I mount the original file it works fine but as soon as I try to enable NTFS compression on the image it fails to launch.
It does mount and show the files but the protection just hangs.
Possible problem sources/solutions: could be timing issues, is DT4 using the normal win32 API to access the image? Shouldn't filesystem compression be transparent to applications?
Starforce is checking for LBA entries - are those the same if running a compressed image?
Short bug description: NTFS-Compressed Image of Starforce Game does not work
How to reproduce: compress a working image of a Starforce game and try to launch - it fails at least on my system
Details: I'm working with a good image of UFO-Aftershock (Starforce 3.6 afaik). When I mount the original file it works fine but as soon as I try to enable NTFS compression on the image it fails to launch.
It does mount and show the files but the protection just hangs.
Possible problem sources/solutions: could be timing issues, is DT4 using the normal win32 API to access the image? Shouldn't filesystem compression be transparent to applications?
Starforce is checking for LBA entries - are those the same if running a compressed image?
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