Hi folks, this is my first post. The point of my post is to learn and hopefully to figure out alternate ways for running my CD games without spinning a piece of hardware, generating noise and heat in my laptop.
I've read about the other pieces of software that hide various aspects of DT, but I was wondering if anyone has tried using virtual machines to solve this problem.
For instance, assume you install DT on a Host machine. Then using say VMWare you create a WinXP virtual machine with a virtual CD that uses the host machine's CD player. Then you install your (SecureROM, etc) game in the virtual environment (from an ISO on the Host machine via DT - which is autodetected by the VM).
Does this effectively hide DT from the virtual machine?
I realize the speed hit you'd get from this approach, but I was just curious if this approach has been batted around ever.
Thanks!
I've read about the other pieces of software that hide various aspects of DT, but I was wondering if anyone has tried using virtual machines to solve this problem.
For instance, assume you install DT on a Host machine. Then using say VMWare you create a WinXP virtual machine with a virtual CD that uses the host machine's CD player. Then you install your (SecureROM, etc) game in the virtual environment (from an ISO on the Host machine via DT - which is autodetected by the VM).
Does this effectively hide DT from the virtual machine?
I realize the speed hit you'd get from this approach, but I was just curious if this approach has been batted around ever.
Thanks!
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