Operating System: Windows 2000
Burning Software: Nero 6
Anti-virus Software: Grisoft / AVG
DAEMON Tools Version: 3.47
Here is an answer to a question I couldn't find any correct answers anywhere.
(Hopefully this will help the newbies as well as all other seniors that are allowed one mistake once and a while)
I was trying to open a few of my own .B5T (BlindWrite 5 Image File) today and could not get them to mount under Daemon Tools. I was constantly getting the following message :
"Unable to mount image. Unable to open file in kernel mode."
Some of my other .B5T would work, but some others would not. All my ISO/BIN/etc would also work fine. So that had to be something with the .B5T format.
Then I realized that those games that would not load anymore were actually working perfectly a few days ago.
After making new Images (still .B5T) from the original CDs and using them with success I quickly became suspicious.
To make a long story short, unlike some other File Formats (like .CCD or even .MDF I guess?) that just needs all the different files to be of the same name to be able to load them correctly, with BlindWrite the actual file name of the .B5I (the one containing the actual image) is kept within the .B5T file.
Thus if you rename your .B5T files after the images are created, you won't be able to mount it using DT. (I'm guessing Burning them back to CDs using BlindWrite 5 software would also fail).
If this happens to you, you can then easily open the .B5T into any text editor to figure out what was the original file name and then restore it.
In fact, in that .B5T file, the filename is kept but also the full path to where the file was originally saved is also kept (for what purpose???)
Anyway, I could not find any help on this error message so I just wanted to write my discovery somewhere so it will not be lost when I go away.
Hope this helps.
Burning Software: Nero 6
Anti-virus Software: Grisoft / AVG
DAEMON Tools Version: 3.47
Here is an answer to a question I couldn't find any correct answers anywhere.
(Hopefully this will help the newbies as well as all other seniors that are allowed one mistake once and a while)
I was trying to open a few of my own .B5T (BlindWrite 5 Image File) today and could not get them to mount under Daemon Tools. I was constantly getting the following message :
"Unable to mount image. Unable to open file in kernel mode."
Some of my other .B5T would work, but some others would not. All my ISO/BIN/etc would also work fine. So that had to be something with the .B5T format.
Then I realized that those games that would not load anymore were actually working perfectly a few days ago.
After making new Images (still .B5T) from the original CDs and using them with success I quickly became suspicious.
To make a long story short, unlike some other File Formats (like .CCD or even .MDF I guess?) that just needs all the different files to be of the same name to be able to load them correctly, with BlindWrite the actual file name of the .B5I (the one containing the actual image) is kept within the .B5T file.
Thus if you rename your .B5T files after the images are created, you won't be able to mount it using DT. (I'm guessing Burning them back to CDs using BlindWrite 5 software would also fail).
If this happens to you, you can then easily open the .B5T into any text editor to figure out what was the original file name and then restore it.
In fact, in that .B5T file, the filename is kept but also the full path to where the file was originally saved is also kept (for what purpose???)
Anyway, I could not find any help on this error message so I just wanted to write my discovery somewhere so it will not be lost when I go away.
Hope this helps.
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